using ModernUO.Serialization;
using Server.Items;
using Server.Misc;

namespace Server.Mobiles
{
    [SerializationGenerator(0, false)]
    public partial class RatmanArcher : BaseCreature
    {
        [Constructible]
        public RatmanArcher() : base(AIType.AI_Archer)
        {
            Name = NameList.RandomName("ratman");
            Body = 0x8E;
            BaseSoundID = 437;

            SetStr(146, 180);
            SetDex(101, 130);
            SetInt(116, 140);

            SetHits(88, 108);

            SetDamage(4, 10);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 40, 55);
            SetResistance(ResistanceType.Fire, 10, 20);
            SetResistance(ResistanceType.Cold, 10, 20);
            SetResistance(ResistanceType.Poison, 10, 20);
            SetResistance(ResistanceType.Energy, 10, 20);

            SetSkill(SkillName.Anatomy, 60.2, 100.0);
            SetSkill(SkillName.Archery, 80.1, 90.0);
            SetSkill(SkillName.MagicResist, 65.1, 90.0);
            SetSkill(SkillName.Tactics, 50.1, 75.0);
            SetSkill(SkillName.Wrestling, 50.1, 75.0);

            Fame = 6500;
            Karma = -6500;

            VirtualArmor = 56;

            AddItem(new Bow());
            PackItem(new Arrow(Utility.RandomMinMax(50, 70)));
        }

        public override string CorpseName => "a ratman archer corpse";
        public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;

        public override bool CanRummageCorpses => true;
        public override int Hides => 8;
        public override HideType HideType => HideType.Spined;

        public override void GenerateLoot()
        {
            AddLoot(LootPack.Rich);
        }
    }
}
